Death's Gate

The City
Death's Gate is a very large city built into the sides of two cliffs separated by the Strait of God's Insanity. Several bridges span this gap, dividing the Noble Quarter (left) from the significantly larger Peasant Quarter (rightt). Its harbour is surrounded by thick limestone walls that spear out several feet from the ocean. In the distance you hear the chatter of market-goers and the yells of sailors and miners preparing for the day's work.

The Noble's Quarter
The noble quarter is slightly dirty but kept, its buildings are constructed to surround several gardens and fountains that periodically jet water into the air. Several slaves in cotton gowns sweep the streets and care for the more menial labour tasks. All slaves that you see are identifiable by the padlock earrings they wear. As you walk around the noble quarter, the streets you walk on are lightly scented with lavender oil. The buildings are a bluish-white under the layer of grime, and home gardens adorn the tops of these flat-roofed homes.

The Peasant Quarter
Moving to the peasant quarter, the smell of spices gently wafts your nose as street vendors begin to peddle their street meat. The peasant quearter is more compact but its streets are tidy from the rains. The buildings here are made of wood and cobblestone, huddled close together to protect against the cold tradewinds. Many of the various houses are dilapidated, some even falling apart. Guards patrol heavily but do not bother the locals too often. The locals you talk to are shy and distant.

The Merchant Quarter
The merchant quarters is found by Hell's Harbour, many shops here sell the basic supplies for adventuring groups. Water is free due to the freshwater flowing from the Strait. Most ships coming into the harbour are pirate ships and privateers from Aquilanad or other strange nations.

Shops found in the Peasant's Merchant Harbour are: Shops found in the Noble's Merchant Harbour are:
 * The Dork's Blades - a weaponsmith
 * Dimill and Becca's - a general trader
 * Aldaron's Forge - a general smith and repair
 * Vorun's Emporium - a pawnshop
 * Deocia's Marvelous Quill - a scribe's shop
 * Harad's Tower of Enchantment - an enchanter's home
 * Mary's Magical Oils and Elixirs - an herbalist's hut

The Outskirts
Venerable Alistair Blackburn owns a keep said to be a day away from Death's Gate.